P.A.U.S.E.S.

P.A.U.S.E.S.

Physical Autonomous Ubiquitous Social Engagement System

Social networking made physical—status updates that are worn. Autonomous interpretation and sharing of every activity and interaction.

Brief

As a warm-up project, students will create a well designed but useless network that uses one or more remote sensors and/or effectors. Design a project that assumes a massively networked and censored world, but take a critical perspective on this future world.

Concept

Portable computing is now ubiquitous, and has been a key factor in fueling the explosion of social networking. I’m interested in how social networking, and its inherent projecting a better version of ourselves through edited sharing of our lives, is linked with the rise of narcissism in Western culture.

For this project, I imagined a future where social networking has evolved to autonomously broadcast our lives, functioning in a world of Spimes: tagged and networked objects.

In a not too distant future where both objects and people are networked, and continually maintaining one’s online persona is of paramount importance, a new technology has emerged: systems that monitor our actions, interpret them and inform the world about the important activities we are engaged in.

P.A.U.S.E.S. (the Physical Autonomous Ubiquitous Social Engagement System) is the world’s leading provider of this emergent technology.

Your P.A.U.S.E.S. device monitors your behavior and interactions, automatically generating a ‘micro-status’. This ‘micro-status’ is then displayed on your chest unit, as well as published to your online social profiles, sharing essential information with those in your physical and virtual vicinity.

Technology

I created a speculative prototype using an Aruduino, Processing, an LCD display and a RFID reader. RFID tags are embedded in or attached to the objects the user interacts with allowing the system to identify them.

RFID reader worn on the hand

Entire device

Twitter profile account created for the project

Reflections

This project was, I feel, one of my more successful at beginning to explore interests and methods that will inform my thesis work. Although somewhat technically complex, the concept was simple and direct and it seemed to engage people both through humor and on a critical level to some extent.

The speculative P.A.U.S.E.S. product allowed me to begin questioning the new rituals of the social networking space. Has ubiquitous technology seen the emergence of new habits and rituals? Or has is it just reframed existing ones? What if these now common rituals were autonomously interpreted and shared? What are the privacy implications of such continual monitoring, even if it is self-initiated? How might designed interactive objects encourage reexamination of existing interactions? How might new digital rituals emerge from speculative rituals with these interactive objects?

These questions and ideas have run through a number of projects this term and this project has been one which particularly informed my thesis gateway statement.